Work your clicker muscle, move your customers fast and earn money!

Ever feel like those mall elevators take forever to stop on your floor?

Well here's the secret: there's a person controlling them all along! Becomes the ultimate Elevator Operator: move the customers with the elevator controller to earn as much money as you can within the time limit.

GMTK 2025 Submission - made solo in 4 days. Inspired from a game I played from Shovel Jam 2025 (where I submitted my entryDungeon Card Slinger), a chaotic plane controlling simulator called  Air Traffic Uncontrollable, plus my own experience from working out daily at a gym in a mall.

Controls:

  • Mouse only
  • Characters move automatically on screen
  • Click on elevator buttons at the bottom of the screen to move the corresponding elevator to that floor
  • Click on customers to manually move them to an elevator or a stairs

Credits:

Programming and Design: Lestavol (me)

Fonts:  Micro-5: Sarah Cadigan-Fried. Google Fonts

SFX:

  • Kenney: Kenney.nl
  • Ovani Sound
  • Additional SFX: Lestavol (me)

Music:   Ovani Sound

Art Assets:

Postmortem

Check out the postmortem here.

TLDR: I'm proud of what I was able to finish within the 4 days of the jam, but I do also know that the submitted game is not the full vision I had when I started. I hope to give it an update after the jam ends.

If you have read it this far, then thank you and I hope you have/had fun playing the game!

Updated 7 days ago
Published 12 days ago
StatusPrototype
PlatformsHTML5, Windows
AuthorLestavol
GenreSimulation
Made withGodot
TagsAutomation, Godot, Idle, Incremental, Pixel Art, Point & Click

Download

Download
ElevatorOperator_Jam_v1.1.rar 105 MB

Development log

Comments

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Cool game

Thanks for playing!

Unfortunately much like some previous games I played; I feel like the theme interpretation is rather weak...

Other than that what's my objective? Making most money can only be so fun...

I wish the game had an actual objective and a better integration of the theme...

Visual and audio assets are alright to me :)

Keep up the good work though!

Hey! Thank you for the feedback. I confess I didn't spend as much time brainstorming ideas since I knew it would have taken a lot of time to implement anything anyway, so I rolled with the first thing I got. And you're also dead on the objective part. I wanted to include more "gamey" elements into it but it now had to be wait until the jam's over. Thanks again for playing!