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(+1)

Looking great! Knowing the jump speed and falling speed you can do some estimations on the actual needed jump height to clear a pit. That way you can avoid that weird interaction that happens when the character makes it but waits a bit to fall. It would look more like an arc. That said, it's only visual, the current functionality seems to work really good.

Glad to see you posting your own stuff :D

(+1)

Thank you! Yes, I do plan to eventually change the implementation to make the movement looks more natural, perhaps calculating the jump velocity Vector dynamically every time they need to jump but it's lower priority for now, so I would probably take a look at it some time in the future.